0/ᗩ∣ↀ∣𒾨∣ↀ∣ᗩ/✤ᴥᗩᴥ✤/ᗱᗴᴥᗩᗯ✤ꗳⓄᔓᔕⓄꗳ✤ᗯᗩᴥᗱᗴ/ᕭᕮᗩНߦᗱᗴᙏᕭᕮⓄߦ✤ߦⓄᕭᕮᙏᗱᗴߦНᗩᕭᕮ/ᔓᔕᴥᗱᗴᗝᗩ옷ᔓᔕ옷ᗩᗝᗱᗴᴥᔓᔕ/ᗱᗴᕤᕦᗩᑎᕤᕦИNᗩᙁᗩИNᕤᕦᑎᗩᕤᕦᗱᗴ   ᕤᕦИNⵙᗝᗩ옷ᔓᔕ옷ᗩᗝⵙИNᕤᕦ   ИNᗱᗴߦⓄߦᗱᗴИN   ᕤᕦИNⵙᗝᗩ옷ᔓᔕ옷ᗩᗝⵙИNᕤᕦ   ᗱᗴᕤᕦᗩᑎᕤᕦИNᗩᙁᗩИNᕤᕦᑎᗩᕤᕦᗱᗴ/LƧO.⠀⠀⠀⠀◯⠀ᴥᗱᗴᗝᗩ옷ᔓᔕ⠀◯⠀ᗱᗴᗝⓄᑐᑕ⠀◯⠀ᴥᗱᗴ✤ᴥⓄ옷ᔓᔕ⠀◯⠀ᔓᔕᗱᗴИN✤옷ᕤᕦꖴᴥ8⠀◯⠀✤ⓄⓄᴥ⠀◯⠀ᗱᗴ8ᑎᑐᑕ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᑐᑕᑎ8ᗱᗴ⠀◯⠀ᴥⓄⓄ✤⠀◯⠀8ᴥꖴᕤᕦ옷✤ИNᗱᗴᔓᔕ⠀◯⠀ᔓᔕ옷Ⓞᴥ✤ᗱᗴᴥ⠀◯⠀ᑐᑕⓄᗝᗱᗴ⠀◯⠀ᔓᔕ옷ᗩᗝᗱᗴᴥ⠀◯⠀⠀⠀⠀.OSL
2024-12-22 03:42:51 +00:00

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shader O_REDAHS_EDOC_RETROHS_SENTHGIRB_TOOR_EBUC_O_CUBE_ROOT_BRIGHTNES_SHORTER_CODE_SHADER_O
(
float O_SENTHGIRB_TOOR_EBUC_O_CUBE_ROOT_BRIGHTNES_O = 4.5,
output float O_REDAHS_O_SHADER_O = 0.0
)
{
O_REDAHS_O_SHADER_O =
(
pow ( dot(N,I) , 1. / ( 1.5 ) )
*
((1./O_SENTHGIRB_TOOR_EBUC_O_CUBE_ROOT_BRIGHTNES_O) ) + ( 1.- (1./O_SENTHGIRB_TOOR_EBUC_O_CUBE_ROOT_BRIGHTNES_O) )
)
;
}